DESCRIPTION
DATE: Tuesday, February 4, 2025
TIME: 5:30 - 7:30 PM
LOCATION: SPEEA TUKWILA HALL (15205 52nd Ave S., Tukwila, WA 98188)
You are signing up to attend this session in-person.
Class size is limited to 15 people.
This training WILL NOT be recorded.
OBJECTIVES
Think of how you hold a hammer and how that is different than how you
hold a cup of coffee. The same is true in virtual reality (VR). If you pick up a drill and the drill is facing the wrong way, that would be useless, unnatural, and break the sense of immersion. How you pick up an object in VR is important. In this class, students will learn how to place an object in the hand in a specific orientation and location. We will explore the skeletal mesh editing system and create custom hand poses. We will learn how to trigger specific hand poses when specific objects are picked up, to make it look like our virtual hand is actually holding the virtual object. By the end of this class, students will be able to pick
up several uniquely shaped hand tools and snap them into the correct orientation when they are picked up.
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommended they take a Python development course beforehand. The instructor recommends this course on Udemy.com:
course Instructors
Patrick O'Neill
Patrick O'Neill serves as head of AR/VR technologies for Product Development (PD) in Boeing Commercial Airplanes. In this role, he leads the team responsible for virtual prototyping of various PD initiatives, ranging from individual technologies to entire airplane programs. O'Neill has led AR/VR development on a wide variety of programs, including the New Mid-market Airplane (NMA), ecoDemonstrator, T-7A Red Hawk, NASA X-66 Sustainable Flight Demonstrator, and Wisk Aero. O'Neill is a member of Boeing's Technical Fellowship as an Associate Technical Fellow in Immersive Technologies. O'Neill is also co-chair of the Boeing XR Community of Excellence steering team and he teaches a series of Ed Wells classes within Boeing on AR/VR development using Unreal Engine. Prior to joining Boeing in 2014, O'Neill was a simulation technician at an accident reconstruction firm where he created virtual simulations of engineering analyses for use in litigation.