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Course

Advanced VR Development in Unreal Engine #4 – Using Hand Tools in VR

Time limit: 1 day

Spots remaining: 16

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Full course description

DESCRIPTION

DATE: Tuesday, March 11, 2025

TIME: 5:30 - 7:30 PM

LOCATION: SPEEA TUKWILA HALL (15205 52nd Ave S., Tukwila, WA 98188) OR Virtually on Zoom

 

Class size is limited to 15 people.

VR headsets will only be provided for in-person participants.

 

This training WILL NOT be recorded.

OBJECTIVES

Think of how you hold a hammer and how that is different than how you
hold a cup of coffee. The same is true in virtual reality (VR). If you pick up a drill and the drill is facing the wrong way, that would be useless, unnatural, and break the sense of immersion. How you pick up an object in VR is important. In this class, students will learn how to place an object in the hand in a specific orientation and location. We will explore the skeletal mesh editing system and create custom hand poses. We will learn how to trigger specific hand poses when specific objects are picked up, to make it look like our virtual hand is actually holding the virtual object. By the end of this class, students will be able to pick
up several uniquely shaped hand tools and snap them into the correct orientation when they are picked up.
 
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommended they take a Python development course beforehand. The instructor recommends this course on Udemy.com:
https://www.udemy.com/course/complete-python-bootcamp/ (SPEEA ACE is not affiliated with Udemy will not cover the cost of any of their classes.)
 

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