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Course

Advanced VR Development in Unreal Engine #3 – Snapping Objects Back into Place

Time limit: 1 day

Spots remaining: 16

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Full course description

DESCRIPTION

DATE: Tuesday, February 18, 2025

TIME: 5:30 - 7:30 PM

LOCATION: SPEEA TUKWILA HALL (15205 52nd Ave S., Tukwila, WA 98188) OR Virtually on Zoom.

 

Class size is limited to 15 people.

VR headsets will only be provided for in-person participants.

 

 

This training WILL NOT be recorded.

OBJECTIVES

Once you pick up an object in VR, how do you put it back in place? In this
class, students will learn how to "snap" objects back into place after picking them up. We will learn how to spawn a "ghost" object when we pick something up, how to create a collision event to trigger a snap, and how to "snap" the original object back to its original location. We will also cover how to adjust the thresholds, which will make the snap feature more or less sensitive. By the end of the class, students will be able to pick up an object in VR, see a faint outline of the object's original location, and "snap" the object back in its original location.
 
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommended they take a Python development course beforehand. The instructor recommends this course on Udemy.com:
https://www.udemy.com/course/complete-python-bootcamp/ (SPEEA ACE is not affiliated with Udemy will not cover the cost of any of their classes.)
 
Enrollment in this class does not enroll you in the other Advanced VR Development in Unreal Engine classes. To enroll in the other classes, you must register at the links below:

·         Advanced VR Development in Unreal Engine – Class 1: Scripting Unreal and Creating Custom Plugins

·         Advanced VR Development in Unreal Engine – Class 2: Picking Up Objects

·         Advanced VR Development in Unreal Engine – Class 4: Using Hand Tools in VR

·         Advanced VR Development in Unreal Engine – Class 5: Interacting with Buttons and Levers in VR

 

·         Advanced VR Development in Unreal Engine – Class 6: Building an Interactive Menu in VR

course Instructors