DESCRIPTION
DATE: Tuesday, February 18, 2025
TIME: 5:30 - 7:30 PM
LOCATION: SPEEA TUKWILA HALL (15205 52nd Ave S., Tukwila, WA 98188)
You are signing up to attend this session in-person.
Class size is limited to 15 people.
This training WILL NOT be recorded.
OBJECTIVES
Menus are very common and can have a significant effect on the gaming
experience. A buggy or counter-intuitive menu can be very frustrating for players. It is important that we know how to build clean, intuitive user interfaces that work well. In this class, students will learn how to make an interactive menu in virtual reality (VR). Students will be introduced to the Unreal Motion Graphics (UMG) user interface, where we will create an in-game menu with a simple interface. We will then learn how to place our menu in 3D world space and interact with our menu in VR. By the end of the class, students will create a custom menu and place it in their VR environment. They will be able to affect changes to objects in the environment, simply by pressing a button on the menu, e.g. highlighting certain object, make other object disappear, make some object interactive.
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommended they take a Python development course beforehand. The instructor recommends this course on Udemy.com:
course Instructors
Patrick O'Neill
Patrick O'Neill serves as head of AR/VR technologies for Product Development (PD) in Boeing Commercial Airplanes. In this role, he leads the team responsible for virtual prototyping of various PD initiatives, ranging from individual technologies to entire airplane programs. O'Neill has led AR/VR development on a wide variety of programs, including the New Mid-market Airplane (NMA), ecoDemonstrator, T-7A Red Hawk, NASA X-66 Sustainable Flight Demonstrator, and Wisk Aero. O'Neill is a member of Boeing's Technical Fellowship as an Associate Technical Fellow in Immersive Technologies. O'Neill is also co-chair of the Boeing XR Community of Excellence steering team and he teaches a series of Ed Wells classes within Boeing on AR/VR development using Unreal Engine. Prior to joining Boeing in 2014, O'Neill was a simulation technician at an accident reconstruction firm where he created virtual simulations of engineering analyses for use in litigation.